![]() You can immediately use those savings to train a bunch of troops, and send them forward in a rush. This means by the time you hit Age 2, you'll probably have saved between 8 food. Banks can be upgraded through cards too.Īlso, think about the amount of food you'll be saving. No need for miners to at least have a trickle coming in (although mining is still faster). This is a Dutch unique building that automatically gains coin. Now, the benefits… to make up for the deficit of coin, you get to build Banks. This makes you susceptible to a rush, especially against a civilization like the Germans who uses a lot of cavalry. Because it still takes food to move to Age 2, you'll probably hit Age 2 a hair later than the average gamer, simply because you're not telling your Settlers to gather it at first. However, it has some extreme ramifications, some of which are pretty subtle.īecause Settlers cost coin, you must commit Settlers to mine at first. The greatest change of the Dutch is pretty much the only one they have. Called the 4th-hardest civilization to play.This makes them pretty flexible in the endgame, but very constricted in the opening. Aside from the economy, they're not really that different from the average civilizations.
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